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GAME DEVELOPER
IDI SHINMA
Driven by creativity and on a quest for mastery, I craft immersive gameplay experiences. Specializing in Unreal Engine 4 and 5, I blend architectural insight with technical expertise to leverage Blueprint scripting for dynamic game experiences. My projects have ranged from FPS and shoot-'em-ups to endless runners, where I designed combat systems, AI behaviors, and power-up mechanics.
With a unique combination of technical proficiency, creative problem-solving, and a hands-on approach to development, consistently optimizing performance I ensure seamless player interaction.
Based in Lagos, Nigeria, I look forward to sharing my work and collaborating on exciting new projects. Thank you for stopping by!

PORTFOLIO

MyProject2 (64-bit Development PCD3D_SM6) 26-Feb-24 5_02_12 PM

MyProject2 (64-bit Development PCD3D_SM6) 26-Feb-24 5_01_54 PM

MyProject2 (64-bit Development PCD3D_SM6) 26-Feb-24 5_03_03 PM

MyProject2 (64-bit Development PCD3D_SM6) 26-Feb-24 5_02_12 PM
1/5
Developer
Unreal Engine 5
Blueprints
BLender
FIGMA
A first-person shooter (FPS) game built with Unreal Engine 5, showcasing player movement, shooting mechanics, and interactive gameplay systems. Designed with a focus on optimization and fluid gameplay through custom animations and blueprint interfaces. Features weapon blueprints and dynamic bullet projectiles, with a plan to enhance AI, levels, and potentially co-op functionality. Demonstrates my technical expertise in FPS game mechanics, blueprint implementation, and performance optimization across game elements.
![UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_39 PM](https://static.wixstatic.com/media/acad5b_4f89dea33888403b885f5849981e6d5d~mv2.png/v1/fill/w_460,h_818,al_c,q_90,enc_avif,quality_auto/acad5b_4f89dea33888403b885f5849981e6d5d~mv2.png)
UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_39 PM
![UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_48 PM](https://static.wixstatic.com/media/acad5b_8e108f38ef2e4e2c86afdf4943754dce~mv2.png/v1/fill/w_460,h_818,al_c,q_90,enc_avif,quality_auto/acad5b_8e108f38ef2e4e2c86afdf4943754dce~mv2.png)
UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_48 PM
![UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_05_51 PM](https://static.wixstatic.com/media/acad5b_fa6a094cd43545a298eea92b3a172a1a~mv2.png/v1/fill/w_460,h_818,al_c,q_90,enc_avif,quality_auto/acad5b_fa6a094cd43545a298eea92b3a172a1a~mv2.png)
UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_05_51 PM
![UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_39 PM](https://static.wixstatic.com/media/acad5b_4f89dea33888403b885f5849981e6d5d~mv2.png/v1/fill/w_460,h_818,al_c,q_90,enc_avif,quality_auto/acad5b_4f89dea33888403b885f5849981e6d5d~mv2.png)
UE_RunnerV31 Preview [NetMode_ Standalone] (64-bit_Windows) 16-Dec-23 12_04_39 PM
1/5
Developer
Unreal Engine 5
Blueprints
Mixamo
FIGMA
A dynamic runner game built with Unreal Engine 4, featuring responsive player movement and a unique hunger management system. The player's survival depends on maintaining hunger levels by collecting burgers, while managing the challenge of depleting hunger over time. Integrated a strategic layer with pickups like coins and magnets, enhancing gameplay depth. A comprehensive scoring system tracks player progress based on distance traveled and tiles crossed, with real-time updates on score and hunger displayed via the HUD.
This project highlights expertise in designing complex gameplay mechanics, integrating interactive elements, and optimizing user experience across all devices.
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